Wednesday, February 10, 2010

Session 3: Theoretic Issues-Combing Visualization and Interactivity

This theory is easy to understand. It refers to the integration of visualization and interact in learning and students are allowed to explore the learning result themselves which can be rgarded as a contructivism approach.

This below paper discussed the uses of visualization and interactivity in classroom enviornment. Example in learning "Boundary Layer Wind" was discussed.

Interactive Modeling and Visualization in Undergraduate Survey Courses

http://ww2010.atmos.uiuc.edu/(Gh)/guides/mtr/fw/bndy.rxml

Comment: As compared with 2 dimensional textbook, the model allows students to manipulate difficult variable which provides 3 dimensional environoment to understand the operation of the Boundary Layer Winds. It is a good demonstration.

Interactive Visualization for the Active Learning Classroom
This paper discussed the characteristics of visulization model and its effectiveness, they also shared their own experience how it was incorporated in classroom.

Comment: Good experience sharing. I understand more on the level of interactivity i.e Flash regarded as low level of interactiveness while more sophisticated model may involve input of parameters and setting up constraint.

2 comments:

  1. I agree that merely using flash as an interactive learning tools can be only regarded as a low level of interactiveness.

    I have experience in developing a learning website for the disciple of economics. In the site, flash games are provided.

    http://learning.econschool.com/index.php/hket/index/game/all/

    The games can consolidate what students learn at classroom but without the provision of feedback loop, it is difficult to access and evaluate the effectiveness of the learning tools.

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  2. I agree with the article your group provided “Interactive Modeling and Visualization in Undergraduate Survey Courses” that say Java is a powerful and interactive tool to combine visualization and interactivity. But I think the importance to combine the visualization and interactivity is no need to concern about the tools such as Java or Flash. The main issue to concern should be how to use the tools to integrate the technology become interactive. I think not only image/video/picture (visualization) use, the utilization of sound/voice should add on teaching and learning, which is an effective way for producing interactivity. An interactive learning material should be a combination of audio and visual.

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